Posts

[Nov 10, 2018] Thoughts on Emulating Command Buffers for OpenGL
[Aug 13, 2018] Dissecting a Shader Quine
[Jun 20, 2018] Superformula
[Jun 12, 2018] Type-safe Bitmasks in C++
[May 25, 2018] Generating Trees and Other Interesting Shapes With L-Systems
[Jul 14, 2017] My Gripes With WebGL
[Jun 24, 2017] GPU-Accelerated Particles with WebGL 2
[May 12, 2017] What Does Perlin Noise Sound Like?
[Apr 19, 2017] In Praise of Drop-In Libraries
[Dec 31, 2016] Using Perlin Noise to Generate 2D Terrain and Water
[Sep 27, 2016] Rendering the Mandelbrot Set With WebGL
[Sep 17, 2016] My Most Important Project Was a Bytecode Interpreter
[Sep 10, 2015] Dependency Injection in C++ Using Variadic Templates
[Aug 24, 2015] Mapping Types to Values (in C++)
[Aug 09, 2015] You Can Stop Writing Comments About Pointer Ownership
[Dec 20, 2014] Intrusive Lists in Doom 3
[Dec 13, 2014] Ripping Sprites From Super Cyborg