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[Jul 20, 2025]
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Let's Learn x86-64 Assembly! Part 4 - More About Jumps Than You Wanted To Know |
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[Dec 13, 2024]
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Celebrating Ten Years of gpfault.net |
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[Dec 08, 2024]
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My Gripes With Tech Talks |
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[Dec 30, 2020]
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Let's Learn x86-64 Assembly! Part 3 - Arithmetic and Logic |
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[May 17, 2020]
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Let's Learn x86-64 Assembly! Part 2 - We're Writing a Virtual Machine |
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[Apr 22, 2020]
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Let's Learn x86-64 Assembly! Part 1 - Metaprogramming in Flat Assembler |
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[Apr 18, 2020]
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Let's Learn x86-64 Assembly! Part 0 - Setup and First Steps |
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[Feb 10, 2019]
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Emulating Command Buffers in OpenGL - Part 2 |
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[Nov 10, 2018]
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Thoughts on Emulating Command Buffers for OpenGL |
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[Aug 13, 2018]
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Dissecting a Shader Quine |
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[Jun 20, 2018]
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Superformula |
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[Jun 12, 2018]
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Type-safe Bitmasks in C++ |
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[May 25, 2018]
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Generating Trees and Other Interesting Shapes With L-Systems |
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[Jul 14, 2017]
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My Gripes With WebGL |
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[Jun 24, 2017]
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GPU-Accelerated Particles with WebGL 2 |
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[May 12, 2017]
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What Does Perlin Noise Sound Like? |
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[Apr 19, 2017]
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In Praise of Drop-In Libraries |
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[Dec 31, 2016]
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Using Perlin Noise to Generate 2D Terrain and Water |
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[Sep 27, 2016]
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Rendering the Mandelbrot Set With WebGL |
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[Sep 17, 2016]
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My Most Important Project Was a Bytecode Interpreter |
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[Sep 10, 2015]
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Dependency Injection in C++ Using Variadic Templates |
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[Aug 24, 2015]
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Mapping Types to Values (in C++) |
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[Aug 09, 2015]
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You Can Stop Writing Comments About Pointer Ownership |
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[Dec 20, 2014]
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Intrusive Lists in Doom 3 |
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[Dec 13, 2014]
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Ripping Sprites From Super Cyborg |